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Boo'sdoor2

Boo's closet door.

Doors are a major way of going from room to room in the Monsters, Inc. factory. Scarers use this technology to enter the Human World and scare children. The main plot of the movie Monsters, Inc. is about Mike and Sulley trying to return Boo to her door (shown in the captioned picture).

Appearance[]

All of the doors in Monsters, Inc. are made of wood, except for the one for banishing monsters to places in the Human World like the Himalayas, which is made of metal. In Monsters at Work episode 5, "The Cover Up", another metal door is shown, which leads to an abandoned ship in the Arctic Circle, and immediately afterwords a wooden door with metal decoration is shown which leads to Transyl-Romania.

Despite this, in the monster world the doors have many appearances due to paint jobs, for example, Boo's door is white with pink flowers.

Activation[]

Each door must be powered in order to lead to the connected door in the Human World. If it isn't powered, it is useless, on the monster world it leads nowhere and the human world it leads to the normal closet. A red light is installed on a steel door frame which reveals if it is active by lighting up.

Usually, doors are turned on and off by a control panel at a door station, though the door doesn't need to stay at the station to stay on once turned on. Usually, doors are turned on to allow monsters to scare children (or later perform comedy acts for them for laughs) and then turned off when their jobs are done, to prevent humans from entering the Monster World. Sometimes doors are turned on to deliver the punishment of banishment to the human world and immediately shut down afterwards. Randall and Waternoose maliciously trapped Mike and Sulley in the Himalayas using a steel door in order to complete their dangerous plan without interference, though at the disapproval of Waternoose. In Monsters at Work episode 3, "The Damaged Room", Tylor accidentally turned off his door by hitting a soccer ball at the control panel, trapping him and two other monsters in the human world.

Uncontained Scream (or presumably Laugh) Energy in large quantities nearby the door on either side can activate an unpowered door, a fact exploited by Mike and Sully in order to return to the monster world after their door is shut down to prevent others from leaking into the human world to find them.

Durability[]

If a door led to a bedroom of the child who's being scared then it's a good door and it gets shipped over the world, but if a door led to the bedroom of a child that is unable to be scared, then it is declared "dead" and is immediately destroyed using a shredder, leaving only the doorknobs intact (although it's revealed at the end of the first film that the door's remains can still be put back together and therefore repairing it with time). In Monsters at Work, several rooms are dedicated to shredder shafts for destroying doors, extracting the door knobs, then blasting the door with heat and sand, then obliterating the door using a grinder which pulverizes it into sawdust.

Doors can also be destroyed if dropped from a great height (such as the one Randall dropped from a conveyor belt in the Door Vault prompting Mike and Sulley to enter it immediately before it is smashed, and the door leading to the Trailer Son and Mom's trailer and hence Randall's defeat, preventing him from returning) or overloaded with an unusually strong scream (such as the door leading to the cabin as a result of Mike and Sulley scaring several human adults).

Door Station[]

Each door is moved on a rail system and repeatedly travels to a station in which they are activated. Most stations have a control panel.

In Monsters University, due to it being a prequel to Monsters, Inc., all of the doors' stations were much larger, more rectangular, and clunkier in appearance, probably so that they all appear very old and outdated.

  • Buttons on the Keyboard Functions:
    • FIZT: Activate/Deactivate a door
    • EJECT: Send a door back
    • Square/Arrow (On the left side): Unknown use
    • IKT: Unknown use
    • V/T: Unknown use
    • A/E: Unknown use
    • ~ (Spiky line): Unknown use
    • (:: Unknown use
    • Red Button (Emergency Stop): Recalls all active doors back.

Door Warehouse[]

There is a huge Door Warehouse in Monsters, Inc. which houses millions of doors. The climax of the movie of the same name revolves around Mike and Sulley having to travel safely across the warehouse while on a door moving through the railway system to get Boo safely to her door, while fending off Randall Boggs' attempts to drop them to their doom and kidnap Boo.

Gallery[]

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